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Unity assets viewer mac
Unity assets viewer mac













unity assets viewer mac

There tap the Options icon in the top right-hand corner of the screen to change the default apps. Android: Tap the Settings icon on your smartphone, then tap on the Apps section. There long-press on the file, then release your finger. If you do not see an app to open the file, then tap Share "Share" and choose an app. Linux: Right click on the file, and select "Open with" and choose another program. Then choose another program and check the "Always Open With" box. Mac: Right click (or Ctrl-click) the ASSETS file, then click "Open with" > "Other.". Now select another program and check the box "Always use this app to open *.ASSETS files".

unity assets viewer mac

Windows: Right click on any ASSETS file and then click "Open with" > "Choose another app".

  • Associate the ASSETS file extension with the correct application.
  • To see if this is the issue, do the following: I would suggest using only unitypackage integration and trying to undo this migration in the process now. Some earlier versions of the Firebase SDK offered to add packages to the Unity Package Manager and would migrate files automatically. Is someone already get this error ? I've found multiple thread on internet talking about similar bugs (but not exactly the same) but nothing worked for me.
  • The first time I click play in Game Mode Unity crashes.
  • I can fix the problem by reimport only one file from the SDK (FirebaseCppApp-7_0_2.bundle locate in Assets/Firebase/Plugins/x86_64/).
  • After 1 hour get the error of 2) again (on game mode).
  • Work perfectly for approximately 1 hour (I can make all changes I want, test my game with the game mode etc.
  • Correct this error by going to Security And Confidentiality of my Mac and authorize Firebase to be open (when you download something from internet directly sometimes your Mac ask for this authorization because he don't recognize the developer).
  • Got this error: "DllNotFoundException: FirebaseCppApp-7_0_2".
  • I import Firebase SDK I need into Unity (Import Package -> Custom Package and then choose the one I need).
  • Here's how I get the problem (exemple with Firebase SDK): However the problem don't happen with all my assets, for exemple with the Firebase SDK it seems that only the file FirebaseCppApp-7_0_2.bundle (and with my png file it happens only with a specific file). The deletion seems to occur something like each hour (more or less) It occurs with both a Firebase (Firebase SDK 7.0.2) and PNG file. It's look like Unity delete files by itself from my asset folder. I've got a problem with Unity installed on Mac OS (Unity 2020.1.16f1 Personal and Mac OS Catalina 10.15.6)















    Unity assets viewer mac